package scene.gameObject 
{
	/**
	 * ...
	 * @author carlor
	 */
	public class ActionConst 
	{
		/*static public const DIR_S: int = 1;
		static public const DIR_W: int = 2;
		static public const DIR_E: int = 3;
		static public const DIR_N: int = 4;*/
		static public const DIR_N : int = 1;
		static public const DIR_EN: int = 2;
		static public const DIR_E : int = 3;
		static public const DIR_ES: int = 4;
		static public const DIR_S : int = 5;
		static public const DIR_WS: int = 6;
		static public const DIR_W : int = 7;
		static public const DIR_WN: int = 8;
		
		static public const ACTION_STAND  : int = 1;
		static public const ACTION_MOVE   : int = 2;
		static public const ACTION_ATTACK : int = 3;
		static public const ACTION_SKILL  : int = 4;
		static public const ACTION_DEFENSE: int = 5;
		
		static public const CLASS_ZHANSHI_FAME  : int = 1;
		static public const CLASS_ZHANSHI_REFAME: int = 2;
		
		static public const JOBNAME : Array = ["bubing", "fangshi", "gongshou", "qibing", "shushi", "yemanren"];
		static public const ACTIONNAME: Array = ["stand", "move", "attack", "skill", "defense"];
		
		
		static public const ACTIONIMAGES: Array = [1, 2, 3, 4, 5];//Stand, move
		static public const ACTIONTIME: int = 400;
		
		public function ActionConst() 
		{
			
		}
		
	}

}